If you have two items you can swap between them and look on your charactor pane on the bottom right: 'Damage: X-Y' to see which gear will have you outputting more DPS. 1.5 Bonus damage to previous-expansion creaturesAttack power is only damage increase. 'The play means so much to so many people, ' says Angels actor Justin Kirk. For full Terms & Conditions on the 2 for 1 offer and Go Fone offer. Broken tooth (badlands level 37) attack speed 1.0 the delay of spell casting added another 2 seconds to the cast time often most spells took 4-5 seconds to complete cutting spell dps by 50 the Blood Seeker Bat in ZG (Level 60) also had 1.0 attack speed Abilities available by Pet families - in vanilla Prior to patch 1.7 Lightning breath Poison.There are additional rules based on whether the attack source is a player character or a creature, and those rules are laid out in more detail in the following sections.For melee/ranged attacks, what the attack table means is this: Spell attacks follow different rules than melee/ranged attacks, and require multiple server-side die rolls. Melee and ranged attacks are resolved in a single server-side "die roll" to decide what happens. That is to say, the entries at the top of the table take precedence over the entries below them. The table is laid out in descending order of the precedence of one attack result over another.
If dodge chance is listed at 4.5%, then on average 4.5% of all melee attacks made against the character by a creature of equal level will be dodged, not merely 4.5% of those melee attacks that didn't miss. The chances listed in the character sheet (for Dodge, Parry, or Block) are absolute percentages. Ranged attacks work the same way, but cannot be parried, glanced, or blocked. Anything left over is an ordinary hit. If the total combined chance of a miss, dodge, parry, or block is 100% or higher, not only can the attack not be an ordinary hit, the attack also cannot be a crit or a crushing blow. If the total chances of all the entries above the bottom of the table reach or exceed 100%, the attack cannot be an ordinary hit. All of these possible attack results are mutually exclusive. For creature and white-damage melee attacks, there is no such thing as a blocked crushing blow, a parried crit, a missed glancing blow, etc. Microphones for mac miniIn PvP, only one multistrike roll is available Most player abilities have two multistrike rolls in PvE Player PvP crits (both damage and healing) land for 150% of the effect Player critical strikes land for generally 200% of the effect (both damage and healing) when fighting creatures Player white-damage attacks cannot be a crushing blow ^ Crushing blows can only land from creature attacks on players and pets, and only when the attacker is at least 4 levels higher than the target.For player attacks on creatures or other players, a few rules are enforced that are not applied to creature attacks on players or other creatures: Ranged attacks (that is, not spells but attacks like a hunter's ) use the same attack table as melee attacks, but with 0% parry, glance, or block chance for all rows.For spells, offensive abilities can either first hit or miss. Values only apply if targets are capable of them, so for example if the character is attacking something from behind, the target cannot parry attacks.Off-hand melee swings incur an additional 19% miss penalty to balance dual wielding two one-handed weapons versus using a two-handed weapon. Character attacks against raid bosses (who display a skull instead of a numeric level) generally use the -3 row, as raid bosses are at minimum always three levels above attacking characters. For instance, a level 85 character attacking a level 90 target would use the -5 row. So, for example, a level 80 character attacking a level 75 creature multiplies it's damage dealt by 4 (an attack that would deal 1,000 damage actually deals 4,000 damage).Just as there are rules that are only applied to player attacks, creatures are subject to their own set of rules: This bonus is based on expansion, not level, so a level 85 creature in Twilight Highlands will take bonus damage, whereas a level 85 creature in Jade Forest will not. Assuming 20% crit chance and 10% multistrike chance, each multistrike roll would look like this:Bonus damage to previous-expansion creaturesBeyond all of the above, players attacking creatures from previous expansions (creatures from classic to Cataclysm, but not Mists of Pandaria) will increase their damage dealt to those creatures by a multiplier. Multistrikes can crit independently of the main ability, whether that ability was a normal white-damage attack or a yellow-damage (special) attack, so the initial strike does not need to be a crit in order for the multistrikes to crit. If the primary attack landed for 1,000 damage, a normal multistrike would land for 300 damage, and a critical multistrike would land for 600 damage in PvE. So, a level 87 character with 20% listed crit attacking a level 90 target only has 17% crit chance.Assuming a successful player-cast ability in any form (glance, crit, or hit), the game then makes up to two separate rolls to decide if the ability will land any multistrikes alongside the main ability for 30% of the effect. As in the previous tables, Δ level is the relative level between the attacking creature and the player. Creatures do not receive glancing blows on players, but players can be struck by crushing blows. Creature spells and special abilities generally cannot land critical strikes or multistrikeCreatures attacking players have a different attack table than players attacking creatures. On the other hand, players that are higher-level than the attacking creature get a bonus to their character sheet values. Any values that would wind up below 0% will hit the floor of 0%. For instance, a level 90 creature attacking a level 87 player with 20% listed parry chance actually has a 15.5% chance for incoming attacks to be parried, or a relative parry chance of -4.5%. Values only apply if players are capable of them, so for example druids cannot parry and characters without shields equipped cannot block.Values in the Δ dodge, Δ parry, or Δ block columns indicate the relative chance an attack has being that type of attack as compared to the character sheet. Raid boss creature attacks against players (raid bosses display a skull instead of a numeric level) generally use the -3 row.
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